Enthusiastic and knowledgeable staff, who are experienced and highly-regarded feature film and television producers, directors, designers, graphics and arts professionals. We won’t pass you until we’d be happy to work with you.
Our students have progressed on to university-level qualifications including:
Staff design assignments to mirror industry tasks – you will be sent out in teams recreating jobs and roles and using kit you will find in the media industry.
Varied assessment, including portfolios, observations, essays, discussions, presentations, films, pitches and exhibitions.
You’ll use industry software and equipment to create and edit films, produce after-effects and design graphics, typography and indents.
Hone your abilities while building a showreel or portfolio to really sell your work.
Excellent equipment, including HD cameras, lights, industry-standard editing suites, with broadcast standard software like Final Cut, Adobe Premiere and After Effects.
Latest innovations in lighting, tracking and sound hardware, more than 100 Final Cut and Adobe-equipped networked Macs.
Constantly-developing programme of trips, speakers and workshops. Visit film sets and TV studios as well as trade shows like Eurogamer and Comic Con.
Use your skills to enter national competitions and hold public exhibitions of your work. Nescot Media students were Gold winners on 2011, 2012 and Silver for the 2013 WorldSkills UK Video competition.
Courses for designers, artists and animators looking to develop skills in the competitive field of computer game development.
Industry-experienced and knowledgeable staff on-hand to teach development, using industry-standard software such as 3ds Max, Mudbox, Maya, Unreal, Photoshop and Construct 2.
The highest-specification networked PCs and Macs in the college.
To develop an assessment portfolio of design including: concept art, 3D Modelling, 2D & 3D animation, level design and texture design and game development, which is essential for progression into Higher Education or the games industry.
Assignments designed to mirror industry tasks, including pitching ideas, creating and testing game levels, building 3D models, animation and sound design, and working alone and as part of a team.
Trips to events like the Eurogamer Exhibition in London. Visits, talks and workshops from industry figures.
Selected students can work as games testers while on the course and can take their education to the highest levels or enter the industry.